No crunch
Overtime is a planning failure, not a badge. We treat it as a bug to fix.
Careers
A studio is the people in it. We are getting that part right before anything else.
No open positions right now
Shift Plus is still being formed, so there is nothing honest we could post here as an open role. When that changes, the listings will appear on this page first.
If you work in games — design, engineering, art, audio, production — and the way we described ourselves resonates, write to us anyway. We keep every message, and we would rather meet people early than advertise late.
Send a spontaneous applicationWhat to expect
Written down now, while it is still easy to hold ourselves to it.
Overtime is a planning failure, not a badge. We treat it as a bug to fix.
Small team, wide scope. You will own things end to end rather than fill a ticket queue.
Clear steps, a straight answer either way, and feedback whatever the outcome.
We write, design and play RPGs. Mythology is our raw material, not set dressing.